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The valley is dry. You control the water.
You start with a small patch of the valley, one dry grove and a thin spring. Each day, plan canals and dikes, then open the spring and watch the water. What you dig stays, but unused canals slowly wear away, and heavy flow deepens the riverbed.
Revive the dry groves (marked with circles): forest holds water, slows the river, and spreads greenery around it. Every saved grove gives seeds and energy. Spend energy to uncover the next part of the valley (in Upgrades): it costs energy, and only opens once the valley you already have is 75% green. Sow the seeds with Plant on open, flat land: fields need water, and ripe fields give energy and more seeds. Spend energy on terraforming or on Upgrades. Your goal is to make the whole valley 95% green. Watch the forecast: rain can help or flood, and drought dries everything.
Settlements start as ruins. Bring water into the blue ring around one and it comes back to life at night, becoming a source of water that spreads shrubs around it. Keep watering it: after 3 dry nights, or a flood in its houses, it falls back into ruin and the shrubs it tended wither.